![]() I tend to make someone a Black Mage, learn white mage abilities and give them the White mage abilities as their secondary skillset. Still, white mage abilities are very useful and a Black Mages are nukes. ![]() The problem with magic is it requires casting time, and enemies can be healed and allies can be damaged depending on the area of effect. I tend to give the Item command to another job like the Archer. On the support side, I find Chemists to still have use as they can throw instant-healing items over fairly large distances and can control exactly who is healed or not. With high bravery, the Monk can do a ton of damage. The Monk is powerful and strong, and is self-supportive with the Chakra ability which heals HP and MP, with MP being a precious commodity. ![]() At Level 3 it unlocks the Monk class which is a very good job class for Ramza and in general. ![]() Early on? Knight is a solid tanky job class and I usually make someone go into Knight so they can take more hits and use their 'rend' powers to lower stats or disable equipment which is useful in neutralising some enemies and make them hit for nothing. ![]()
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